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Naughty Dog designer defends crunch culture as necessary for game quality despite past promises.
Former Naughty Dog designer Benson Russell revealed the studio views extended work hours, or "crunch," as necessary to maintain its high game quality, a stance solidified after the release of *The Last of Us*.
Despite past promises to improve working conditions, Russell said internal pressures and incentives like bonuses have kept the culture intact, raising concerns about employee well-being on upcoming projects.
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El diseñador de Naughty Dog defiende la cultura crunch como necesaria para la calidad del juego a pesar de las promesas anteriores.