Learn languages naturally with fresh, real content!

Popular Topics
Explore By Region
Crane games now drive over 60% of Japan’s arcade revenue, fueled by collectible prizes and renewed appeal.
Crane games now generate over 60% of Japan’s arcade revenue, up from 20% in 1993, driving the industry’s survival amid decades of decline.
Once offering cigarettes and candy, these machines now dispense plush toys and licensed merchandise from popular anime, manga, and franchises like Pokémon and Disney.
Their rise is tied to the 1985 launch of Sega’s “UFO Catcher,” which introduced a transparent, illuminated design, and the growth of “oshikatsu” culture, where fans collect character goods.
Arcades have rebranded to attract families and women, transforming from male-dominated spaces into inclusive social hubs.
Operators adjust claw sensitivity and rotate prizes daily, maintaining appeal through a mix of chance, skill, and emotional reward.
Los juegos de grúa ahora generan más del 60% de los ingresos de arcade de Japón, impulsados por premios coleccionables y renovado atractivo.