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Tencent's gaming revenue hit $10 billion in 2024, driven by active studio acquisitions and global game successes.
In 2024, Tencent Holdings reported record gaming revenues of $10 billion, surpassing rivals like Electronic Arts despite industry-wide challenges.
Under executive Michelle Liu, the company shifted from passive investments to active development, acquiring studios such as Techland and Funcom and integrating them into a global network.
This hands-on strategy has driven international successes like Dying Light: The Beast, enhancing control, quality, and localization across its portfolio.
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Los ingresos por juegos de Tencent llegaron a los $ 10 mil millones en 2024, impulsados por adquisiciones activas de estudios y éxitos globales de juegos.