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Microsoft plans to transition DirectX to SPIR-V for Shader Model 7, aiming for unified ecosystem and open technology support.
Microsoft will transition its DirectX graphics platform to adopt SPIR-V as the new interchange format for Direct3D's Shader Model 7.
This change aims to unify the development ecosystem and support open technologies.
Microsoft plans to create tools for translating between SPIR-V and DXIL, facilitating a gradual integration for developers.
The transition will take several years, with an emphasis on transparency and collaboration with industry standards groups to enhance productivity.
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Microsoft planea la transición de DirectX a SPIR-V para Shader Modelo 7, con el objetivo de un ecosistema unificado y soporte de tecnología abierta.