Microsoft plans to transition DirectX to SPIR-V for Shader Model 7, aiming for unified ecosystem and open technology support.

Microsoft will transition its DirectX graphics platform to adopt SPIR-V as the new interchange format for Direct3D's Shader Model 7. This change aims to unify the development ecosystem and support open technologies. Microsoft plans to create tools for translating between SPIR-V and DXIL, facilitating a gradual integration for developers. The transition will take several years, with an emphasis on transparency and collaboration with industry standards groups to enhance productivity.

September 19, 2024
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