Gaming informs LU student’s research on brain activity.

Laurentian University student Anthony Zanetti is researching how wearable technology with electromagnetic fields could potentially improve focus and performance in high-concentration activities, such as gaming. By studying participants who played the video game Snake with and without an electromagnetic field present and analyzing their brain activity, Zanetti observed changes in regions of the brain associated with sustained attention, concentration, and focus. These findings suggest that the electromagnetic field was having beneficial effects and could potentially lead to the development of wearable electromagnetic headpiece devices to enhance concentration in the future.

January 28, 2024
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